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I was creating an animation with some hundred particles using my
particle-system, but got an "Too many nested objects"-error.
I do know the reason for this and don't want this to be taken as
bug-report or such.
I just wanted to know, how many objects may be nested, and if
this may be changed somehow (and if yes, then how). I thought
about implementing a check into the algorithm which avoids the
problem...
Thanks in advance,
Tim
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